Each is kind of doing its own thing, but they're interactive, and it only takes a few minutes to determine whether or not they're a good fit (the first is free, and although the second runs $1.50 on DTRPG, the product preview shows the entire thing so you can decide whether to get it or not).Ĭompare to the Serpent King classic recommendation, these are much shorter adventures. In my current mood, I'd suggest considering the 1-page Trilemma dungeon "Stellarium of the Vinteralf" (which would need a bit of pre-statting, but it's quite short, or the 1-page Ben Milton dungeon, "The Alchemist's Repose" (which I just ran two nights ago). Again, this is all about expectations don't feel bound to the module if you think high damage or insta-death traps would be ill-received. Additionally, if you read ahead and identify any other sources of damage (sorry, I'm trying to not reveal anything!), you may want to change them to something such as reducing max HP until it's removed. Decide what to do about these beforehand so nobody is disappointed by a mismatch in expectations. Some of the creatures in the module definitely are too powerful for a beginner group to defeat in direct combat. If you are using the original rules of gold = XP, then this is something to consider.ĭamage values for traps in the module may insta-kill first-level characters. The module states that it is balanced around a Fighter needing 200 XP to advance in level, while B/X Fighters require 2000. Pay attention to the scale of treasure rewards. I won't spoil those here, but if you are running the module, look up all of your creatures beforehand and decide what to do for ones that don't have Monster entries. I'm not sure how closely this matches the B/X monsters because I think Gavin withheld some for a future book. Several creatures referenced in the book do not have corresponding entries in the OSE Monsters list. I've run ToSK quite a bit in OSE at this point, and there are a few caution points for anyone using that combo. Basically what they would do in real life if they went into a monster infested dungeon with no experience. Also tell your players from the beginning that fights might not be custom tailored to them and that running away, outsmarting opponents, or avoiding combat entirely is often preferable. In my experience.įor monsters, always roll morale. Focus is on the adventures, not as much on character background and personality. You can play old school D&D games with character development and big back stories, but generally the character is more of a tool to interact with the adventure than in modern editions. I think many modern players see their new characters as unique and well developed alter egos. On that last point, it emphasizes this by de-empathsizing an immediately personal connection to the character. It bolsters the party size, keeps people in the game if they lose one, and emphasizes the more player-skill/character-as-playing-piece vibe of old school D&D. All Shelfies (pictures of your OSR gaming collection) are only to be posted on Shelfie Saturdays or Shelfie Sundays, to avoid spamming during the week.ĭepending on the number of players, consider giving each two characters. Zak Sabbath has been banned from the community, and in light of allegations against him and his behavior on other fora, r/osr will not be used as a platform to promote him or his works. Even though this is a community centered around a particular style of play, it will only make the OSR look bad. Don't put down other systems, or other people for liking those systems. If you have an issue with what someone says, respond to the statement, not the person. Do not disparage anyone on the basis of race, age, sex, gender identity, sexual orientation, or anything that places them in a minority (or, for that matter, majority) category. Don't call someone a nazi unless they literally have swastika tattoos. Don't call people names, or insinuate anything about their mental faculties, appearance, or lineage. Do not talk about, suggest, or in any way advocate for the illegal copying of copyrighted materials. Please message the mods if you have concerns. You may promote your own product, but you must announce that it is yours, e.g., "Check out this new module that I wrote!" You can announce your blog once per week, like "I blogged these five posts, check them out!" Kickstarters are temporarily being reviewed before being approved as a test. This is not a place to rant about how (your least favorite edition) sucks! In fact, I hope discussion arises about how later editions do things right, and how to incorporate them into OSR-styled games. Other Old School games (Traveller, Runequest, Tunnels & Trolls, et al) are of course open for discussion. It will primarily focus on D&D (LBB, 1st ed. This is a subreddit for news and discussion of Old School Renaissance topics.
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